You read correctly! Many people have asked for our Editors for quite a while and we've always wanted to fulfil that wish. We're getting really close now, as we're now launching both Trine Enchanted Edition and Trine 2 editor BETAs on Steam!There are two different editors, and a different Beta for both of them. Even though the editors look alike, there are some differences, which is why we have made a separate thread for both of them. Please pay attention to which discussion you are posting your comments so that we know which editor they are linked to. This discussion is meant for the Trine 2 editor.Note that the editors are pretty difficult to use if you don't know what you're doing, and there's very little documentation or tooltips - this is actually one of the reasons we've held off releasing the editors to the public before. There still aren't very thorough instructions, but we have opened a frozenbyte.com and provided some very basic instructions on how to use our editors.
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It's an open wiki after you've registered, so anyone can edit and post information, and we hope that people will start to share their knowledge with everyone. We'll also be updating the wiki ourselves and tracking that all the instructions are correct and up-to-date.The Frozenbyte Editor is a very diverse tool. This is what we use to make games like Trine and Trine 2, and it’s based entirely on our own technology. You can edit existing maps, make new maps and do all kinds of things with it. If this sounds like fun, go a head and play and experiment!Note: Both public editors are still in BETA stage, so you're likely to run into some issues.
We appreciate feedback and bug reports. Just remember to give as detailed a description of your issue as possible and also include the Beta's version number in your report. You can either post questions here or contact us by email: supportatfrozenbytedotcom. How to Launch the EditorsNote that there are two separate Editors.
The instructions below are for the Trine 2 editor. Important Information. frozenbyte.com. frozenbyte.com. The BETA save files do not work with the current release version, so you will lose all progress you have achieved during the BETA if you opt out of it before the actual release. Originally posted by:I followed the above instructions, but after opening editorinitialize, I got the error message-'%1 is not a valid Win32 application'From the dialog boxes on my screen it seems that Microsoft Visual C 2012 Redistributable did not install.
Hi,What is your Windows version and are you using 32bit or 64bit Windows? Sounds like you have 32bit Windows.Editor will only work with Windows 64bit version. Editor will consume lot's of memory and 32bit Windows isn't enough for that.64bit requirement is mentioned in our Wiki but it should also be mentioned in this topic (we'll add hardware and software requirements for this topic as well).In the mean time, check for minimun and recommended hardware and software requirements from the wiki. Originally posted by:Would the custom content be cross platform? I an excited about the editor although I will not be able to use it.I'm not quite sure how Steam Workshop works.
Technically speaking the level and type files are the same for all platforms, so it could work. Models should work too (though they are not currently supported, they should be in next patch) while new textures would need separate processing (probably.
I'm not quite sure), which probably isn't supported and won't be in near future.-JLarja. Originally posted by:Sure. Here are some.objectbuildingwatermillwatermillwheel.s3dobjectgroundgrassdirtdrop5m.s3dobjectt2dlcdesertpyramiddistantgate.s3dobjectvillagetentstent.s3dGood catch!Our build tools creates game data only from those resources (models/textures/animations etc.) which are actually used in some of the levels. This will result into smaller game data files for final users.With editor this gets buggy since editor would actually require all of the data, even if it's not in the game. So Trine EE and Trine 2 editors actually have different assets missing.We will fix this into next editor BETA build. We most likely add some editordata.fbq file which contains all the missing resources.
That package will be probably around 0,2GB - 1 GB.
Trine 2 is developed by Frozenbyte an action puzzle and side-scrolling platform game. It is the continuation of Trine and released on December 7, 2011 for PlayStation Network, Xbox Live Arcade, Windows and Mac OS X and on March 31, 2012 for Linux.
Trine 2 allows three players to play iconic roles of the driver, a thief and a knight in simultaneous operation cooperation. Please check Trine 2 features bellow.About This Game:Trine 2 is a sidescrolling game of action, puzzles and platforming where you play as one of Three Heroes who make their way through dangers untold in a fantastical fairytale world.Join Amadeus the Wizard, Pontius the Knight and Zoya the Thief in their adventure full of friendship, magic and betrayal.Trine 2: Complete Story fully integrates the Goblin Menace expansion campaign and the all-new unlockable Dwarven Caverns level into one mighty fairytale.
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